150 lines
4.9 KiB
TypeScript
150 lines
4.9 KiB
TypeScript
import { Job } from 'bullmq'
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import { join } from 'path'
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import { getFFmpegCommandWrapperOptions } from '@server/helpers/ffmpeg'
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import { generateImageFilename, getImageSize } from '@server/helpers/image-utils'
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import { logger, loggerTagsFactory } from '@server/helpers/logger'
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import { CONFIG } from '@server/initializers/config'
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import { STORYBOARD } from '@server/initializers/constants'
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import { federateVideoIfNeeded } from '@server/lib/activitypub/videos'
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import { VideoPathManager } from '@server/lib/video-path-manager'
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import { StoryboardModel } from '@server/models/video/storyboard'
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import { VideoModel } from '@server/models/video/video'
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import { MVideo } from '@server/types/models'
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import { FFmpegImage, isAudioFile } from '@shared/ffmpeg'
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import { GenerateStoryboardPayload } from '@shared/models'
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const lTagsBase = loggerTagsFactory('storyboard')
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async function processGenerateStoryboard (job: Job): Promise<void> {
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const payload = job.data as GenerateStoryboardPayload
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const lTags = lTagsBase(payload.videoUUID)
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logger.info('Processing generate storyboard of %s in job %s.', payload.videoUUID, job.id, lTags)
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const inputFileMutexReleaser = await VideoPathManager.Instance.lockFiles(payload.videoUUID)
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try {
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const video = await VideoModel.loadFull(payload.videoUUID)
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if (!video) {
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logger.info('Video %s does not exist anymore, skipping storyboard generation.', payload.videoUUID, lTags)
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return
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}
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const inputFile = video.getMaxQualityFile()
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await VideoPathManager.Instance.makeAvailableVideoFile(inputFile, async videoPath => {
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const isAudio = await isAudioFile(videoPath)
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if (isAudio) {
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logger.info('Do not generate a storyboard of %s since the video does not have a video stream', payload.videoUUID, lTags)
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return
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}
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const ffmpeg = new FFmpegImage(getFFmpegCommandWrapperOptions('thumbnail'))
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const filename = generateImageFilename()
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const destination = join(CONFIG.STORAGE.STORYBOARDS_DIR, filename)
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const totalSprites = buildTotalSprites(video)
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if (totalSprites === 0) {
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logger.info('Do not generate a storyboard of %s because the video is not long enough', payload.videoUUID, lTags)
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return
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}
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const spriteDuration = Math.round(video.duration / totalSprites)
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const spritesCount = findGridSize({
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toFind: totalSprites,
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maxEdgeCount: STORYBOARD.SPRITES_MAX_EDGE_COUNT
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})
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logger.debug(
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'Generating storyboard from video of %s to %s', video.uuid, destination,
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{ ...lTags, spritesCount, spriteDuration, videoDuration: video.duration }
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)
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await ffmpeg.generateStoryboardFromVideo({
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destination,
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path: videoPath,
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sprites: {
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size: STORYBOARD.SPRITE_SIZE,
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count: spritesCount,
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duration: spriteDuration
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}
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})
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const imageSize = await getImageSize(destination)
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const existing = await StoryboardModel.loadByVideo(video.id)
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if (existing) await existing.destroy()
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await StoryboardModel.create({
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filename,
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totalHeight: imageSize.height,
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totalWidth: imageSize.width,
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spriteHeight: STORYBOARD.SPRITE_SIZE.height,
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spriteWidth: STORYBOARD.SPRITE_SIZE.width,
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spriteDuration,
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videoId: video.id
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})
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logger.info('Storyboard generation %s ended for video %s.', destination, video.uuid, lTags)
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})
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if (payload.federate) {
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await federateVideoIfNeeded(video, false)
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}
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} finally {
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inputFileMutexReleaser()
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}
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}
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// ---------------------------------------------------------------------------
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export {
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processGenerateStoryboard
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}
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function buildTotalSprites (video: MVideo) {
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const maxSprites = STORYBOARD.SPRITE_SIZE.height * STORYBOARD.SPRITE_SIZE.width
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const totalSprites = Math.min(Math.ceil(video.duration), maxSprites)
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// We can generate a single line
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if (totalSprites <= STORYBOARD.SPRITES_MAX_EDGE_COUNT) return totalSprites
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return findGridFit(totalSprites, STORYBOARD.SPRITES_MAX_EDGE_COUNT)
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}
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function findGridSize (options: {
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toFind: number
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maxEdgeCount: number
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}) {
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const { toFind, maxEdgeCount } = options
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for (let i = 1; i <= maxEdgeCount; i++) {
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for (let j = i; j <= maxEdgeCount; j++) {
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if (toFind === i * j) return { width: j, height: i }
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}
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}
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throw new Error(`Could not find grid size (to find: ${toFind}, max edge count: ${maxEdgeCount}`)
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}
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function findGridFit (value: number, maxMultiplier: number) {
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for (let i = value; i--; i > 0) {
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if (!isPrimeWithin(i, maxMultiplier)) return i
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}
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throw new Error('Could not find prime number below ' + value)
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}
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function isPrimeWithin (value: number, maxMultiplier: number) {
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if (value < 2) return false
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for (let i = 2, end = Math.min(Math.sqrt(value), maxMultiplier); i <= end; i++) {
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if (value % i === 0 && value / i <= maxMultiplier) return false
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}
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return true
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}
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