function min (d0: number, d1: number, d2: number, bx: number, ay: number) { return d0 < d1 || d2 < d1 ? d0 > d2 ? d2 + 1 : d0 + 1 : bx === ay ? d1 : d1 + 1 } /** * @see https://github.com/gustf/js-levenshtein */ export function levenshteinDistance (a: string, b: string): number { if (a === b) { return 0 } if (a.length > b.length) { const tmp = a a = b b = tmp } let la = a.length let lb = b.length while (la > 0 && (a.charCodeAt(la - 1) === b.charCodeAt(lb - 1))) { la-- lb-- } let offset = 0 while (offset < la && (a.charCodeAt(offset) === b.charCodeAt(offset))) { offset++ } la -= offset lb -= offset if (la === 0 || lb < 3) { return lb } let x = 0 let y: number let d0: number let d1: number let d2: number let d3: number let dd: number let dy: number let ay: number let bx0: number let bx1: number let bx2: number let bx3: number const vector: number[] = [] for (y = 0; y < la; y++) { vector.push(y + 1) vector.push(a.charCodeAt(offset + y)) } const len = vector.length - 1 for (; x < lb - 3;) { bx0 = b.charCodeAt(offset + (d0 = x)) bx1 = b.charCodeAt(offset + (d1 = x + 1)) bx2 = b.charCodeAt(offset + (d2 = x + 2)) bx3 = b.charCodeAt(offset + (d3 = x + 3)) dd = (x += 4) for (y = 0; y < len; y += 2) { dy = vector[y] ay = vector[y + 1] d0 = min(dy, d0, d1, bx0, ay) d1 = min(d0, d1, d2, bx1, ay) d2 = min(d1, d2, d3, bx2, ay) dd = min(d2, d3, dd, bx3, ay) vector[y] = dd d3 = d2 d2 = d1 d1 = d0 d0 = dy } } for (; x < lb;) { bx0 = b.charCodeAt(offset + (d0 = x)) dd = ++x for (y = 0; y < len; y += 2) { dy = vector[y] vector[y] = dd = min(dy, d0, dd, bx0, vector[y + 1]) d0 = dy } } return dd }