import { JobState } from '../../models' import { wait } from '../miscs' import { PeerTubeServer } from './server' async function waitJobs (serversArg: PeerTubeServer[] | PeerTubeServer, skipDelayed = false) { const pendingJobWait = process.env.NODE_PENDING_JOB_WAIT ? parseInt(process.env.NODE_PENDING_JOB_WAIT, 10) : 250 let servers: PeerTubeServer[] if (Array.isArray(serversArg) === false) servers = [ serversArg as PeerTubeServer ] else servers = serversArg as PeerTubeServer[] const states: JobState[] = [ 'waiting', 'active' ] if (!skipDelayed) states.push('delayed') const repeatableJobs = [ 'videos-views', 'activitypub-cleaner' ] let pendingRequests: boolean function tasksBuilder () { const tasks: Promise[] = [] // Check if each server has pending request for (const server of servers) { for (const state of states) { const p = server.jobs.getJobsList({ state, start: 0, count: 10, sort: '-createdAt' }).then(body => body.data) .then(jobs => jobs.filter(j => !repeatableJobs.includes(j.type))) .then(jobs => { if (jobs.length !== 0) { pendingRequests = true } }) tasks.push(p) } const p = server.debug.getDebug() .then(obj => { if (obj.activityPubMessagesWaiting !== 0) { pendingRequests = true } }) tasks.push(p) } return tasks } do { pendingRequests = false await Promise.all(tasksBuilder()) // Retry, in case of new jobs were created if (pendingRequests === false) { await wait(pendingJobWait) await Promise.all(tasksBuilder()) } if (pendingRequests) { await wait(pendingJobWait) } } while (pendingRequests) } // --------------------------------------------------------------------------- export { waitJobs }