fixing audio getter when video has no audio
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@ -87,7 +87,8 @@ function transcode (options: TranscodeOptions) {
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let command = ffmpeg(options.inputPath)
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.output(options.outputPath)
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.outputOption('-threads ' + CONFIG.TRANSCODING.THREADS)
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.preset(standard)
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.renice(5) // we don't want to make the system unrepsonsive
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.preset(standard)
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let fps = await getVideoFileFPS(options.inputPath)
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if (options.resolution !== undefined) {
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@ -154,8 +155,8 @@ function getVideoFileStream (path: string) {
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* and quality. Superfast and ultrafast will give you better
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* performance, but then quality is noticeably worse.
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*/
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function veryfast (ffmpeg) {
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ffmpeg
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function veryfast (_ffmpeg) {
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_ffmpeg
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.preset(standard)
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.outputOption('-preset:v veryfast')
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.outputOption(['--aq-mode=2', '--aq-strength=1.3'])
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@ -175,8 +176,8 @@ function veryfast (ffmpeg) {
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/**
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* A preset optimised for a stillimage audio video
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*/
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function audio (ffmpeg) {
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ffmpeg
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function audio (_ffmpeg) {
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_ffmpeg
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.preset(veryfast)
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.outputOption('-tune stillimage')
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}
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@ -185,15 +186,22 @@ function audio (ffmpeg) {
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* A toolbox to play with audio
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*/
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namespace audio {
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export const get = (ffmpeg, pos = 0) => {
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export const get = (_ffmpeg, pos: number | string = 0) => {
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// without position, ffprobe considers the last input only
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// we make it consider the first input only
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ffmpeg
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.ffprobe(pos, (_,data) => {
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return data['streams'].find(stream => {
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return stream['codec_type'] === 'audio'
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// if you pass a file path to pos, then ffprobe acts on that file directly
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return new Promise<any>((res, rej) => {
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_ffmpeg
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.ffprobe(pos, (err,data) => {
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if (err) return rej(err)
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if ('streams' in data) {
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return res(data['streams'].find(stream => stream['codec_type'] === 'audio'))
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} else {
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rej()
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}
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})
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})
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})
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}
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export namespace bitrate {
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@ -229,34 +237,37 @@ namespace audio {
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* As for the audio, quality '5' is the highest and ensures 96-112kbps/channel
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* See https://trac.ffmpeg.org/wiki/Encode/AAC#fdk_vbr
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*/
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async function standard (ffmpeg) {
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async function standard (_ffmpeg) {
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let _bitrate = audio.bitrate.baseKbitrate
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let _ffmpeg = ffmpeg
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let localFfmpeg = _ffmpeg
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.format('mp4')
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.videoCodec('libx264')
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.outputOption('-level 3.1') // 3.1 is the minimal ressource allocation for our highest supported resolution
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.outputOption('-b_strategy 1') // NOTE: b-strategy 1 - heuristic algorythm, 16 is optimal B-frames for it
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.outputOption('-bf 16') // NOTE: Why 16: https://github.com/Chocobozzz/PeerTube/pull/774. b-strategy 2 -> B-frames<16
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.outputOption('-map_metadata -1') // strip all metadata
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.outputOption('-movflags faststart')
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let _audio = audio.get(_ffmpeg)
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let _audio = audio.get(localFfmpeg)
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.then(res => res)
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.catch(_ => undefined)
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if (!_audio) return _ffmpeg.noAudio()
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if (!_audio) return localFfmpeg.noAudio()
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// we try to reduce the ceiling bitrate by making rough correspondances of bitrates
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// of course this is far from perfect, but it might save some space in the end
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if (audio.bitrate[_audio['codec_name']]) {
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_bitrate = audio.bitrate[_audio['codec_name']](_audio['bit_rate'])
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if (_bitrate === -1) {
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return _ffmpeg.audioCodec('copy')
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return localFfmpeg.audioCodec('copy')
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}
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}
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// we favor VBR, if a good AAC encoder is available
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if ((await checkFFmpegEncoders()).get('libfdk_aac')) {
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return _ffmpeg
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return localFfmpeg
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.audioCodec('libfdk_aac')
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.audioQuality(5)
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}
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return _ffmpeg.audioBitrate(_bitrate)
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return localFfmpeg.audioBitrate(_bitrate)
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}
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