PeerTube/server/lib/job-queue/handlers/activitypub-http-broadcast.ts

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import { Job } from 'bullmq'
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import { buildGlobalHeaders, buildSignedRequestOptions, computeBody } from '@server/lib/activitypub/send'
import { ActorFollowHealthCache } from '@server/lib/actor-follow-health-cache'
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import { parallelHTTPBroadcastFromWorker, sequentialHTTPBroadcastFromWorker } from '@server/lib/worker/parent-process'
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import { ActivitypubHttpBroadcastPayload } from '@shared/models'
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import { logger } from '../../../helpers/logger'
// Prefer using a worker thread for HTTP requests because on high load we may have to sign many requests, which can be CPU intensive
async function processActivityPubHttpSequentialBroadcast (job: Job<ActivitypubHttpBroadcastPayload>) {
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logger.info('Processing ActivityPub broadcast in job %s.', job.id)
const requestOptions = await buildRequestOptions(job.data)
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const { badUrls, goodUrls } = await sequentialHTTPBroadcastFromWorker({ uris: job.data.uris, requestOptions })
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return ActorFollowHealthCache.Instance.updateActorFollowsHealth(goodUrls, badUrls)
}
async function processActivityPubParallelHttpBroadcast (job: Job<ActivitypubHttpBroadcastPayload>) {
logger.info('Processing ActivityPub parallel broadcast in job %s.', job.id)
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const requestOptions = await buildRequestOptions(job.data)
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const { badUrls, goodUrls } = await parallelHTTPBroadcastFromWorker({ uris: job.data.uris, requestOptions })
return ActorFollowHealthCache.Instance.updateActorFollowsHealth(goodUrls, badUrls)
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}
// ---------------------------------------------------------------------------
export {
processActivityPubHttpSequentialBroadcast,
processActivityPubParallelHttpBroadcast
}
// ---------------------------------------------------------------------------
async function buildRequestOptions (payload: ActivitypubHttpBroadcastPayload) {
const body = await computeBody(payload)
const httpSignatureOptions = await buildSignedRequestOptions(payload)
return {
method: 'POST' as 'POST',
json: body,
httpSignature: httpSignatureOptions,
headers: buildGlobalHeaders(body)
}
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}