scaling object to fit canvas

This commit is contained in:
neil 2023-10-13 10:42:54 -04:00
parent f4945bc19d
commit 839521ef5e
7 changed files with 46 additions and 17 deletions

View File

@ -1,4 +1,4 @@
import React, { useRef, useState } from 'react'
import React, { useRef, useState, useEffect } from 'react'
import { Canvas, useFrame, useThree } from '@react-three/fiber'
import styles from "../styles/studio.module.css";
import { OrbitControls } from '@react-three/drei'
@ -6,7 +6,7 @@ import { OrbitControls } from '@react-three/drei'
import { useLoader } from '@react-three/fiber'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
import { useGLTF, useGLB } from "@react-three/drei";
import { Box3, Vector3 } from 'three';
export function CanvasComponent({setCanvasRef, gltfModel}) {
return (
@ -23,7 +23,6 @@ export function CanvasComponent({setCanvasRef, gltfModel}) {
)
}
function Scene({ setCanvasRef, gltfModel }) {
const { gl, camera } = useThree();
@ -37,7 +36,7 @@ function Scene({ setCanvasRef, gltfModel }) {
<ambientLight />
<pointLight position={[1, 1, 1]} />
<Light brightness={100} color={"white"}/> // highlight-line
<Model gltfModel={gltfModel} position={[0, 0, 0]} />
<Model gltfModel={gltfModel} />
</>
);
}
@ -45,18 +44,48 @@ function Scene({ setCanvasRef, gltfModel }) {
function Model({ gltfModel, ...props }) {
const { nodes, materials } = gltfModel;
const modelRef = useRef();
const { camera, size } = useThree();
console.log("model loaded")
return (
useEffect(() => {
if (modelRef.current) {
// Compute the bounding box of the loaded model
const box = new Box3().setFromObject(modelRef.current);
const sizeModel = new Vector3();
box.getSize(sizeModel);
<group
scale={1}
>
<primitive object={gltfModel.scene} />
</group>
);
console.log("model size 1 is ", sizeModel)
// Determine the scaling factor
const maxSize = Math.max(sizeModel.x, sizeModel.y, sizeModel.z);
const scale = Math.min(size.width, size.height) / maxSize;
console.log("scaling factor is ", scale)
// Apply the scaling factor to the model
modelRef.current.scale.set(scale, scale, scale);
const boxAfterScaling = new Box3().setFromObject(modelRef.current);
const sizeModelAfterScaling = new Vector3();
boxAfterScaling.getSize(sizeModelAfterScaling);
console.log("model size after scaling is ", sizeModelAfterScaling)
const maxSizeAfterScaling = Math.max(sizeModelAfterScaling.x, sizeModelAfterScaling.y, sizeModelAfterScaling.z);
// Optional: Adjust the camera if necessary
camera.position.z =( maxSizeAfterScaling / (1 * Math.tan((camera.fov * Math.PI) / 360)));
console.log("camera position is ", camera.position.z)
camera.near = 0.1;
camera.far = 10000;
camera.updateProjectionMatrix();
}
}, [modelRef, camera]);
return <primitive ref={modelRef} object={gltfModel.scene} />;
}
function Light({ brightness, color }) {
return (

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@ -20,13 +20,13 @@ def get_item_mask():
image = Image.open(io.BytesIO(image_bytes))
image = image.convert('RGBA')
image.save('input.png')
#image.save('input.png')
jpeg_buffer = io.BytesIO()
ai_mask_image = convert_to_black_and_white(image)
ai_mask_image.save("output.png")
#ai_mask_image.save("output.png")
ai_mask_image = ai_mask_image.convert('RGB')
ai_mask_image.save(jpeg_buffer, format="JPEG")
ai_mask_image_base64 = base64.b64encode(jpeg_buffer.getvalue()).decode('utf-8')

View File

@ -1,5 +1,5 @@
module.exports = {
reactStrictMode: true,
reactStrictMode: false,
images: {
remotePatterns: [
{