scaling object to fit canvas
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@ -1,4 +1,4 @@
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import React, { useRef, useState } from 'react'
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import React, { useRef, useState, useEffect } from 'react'
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import { Canvas, useFrame, useThree } from '@react-three/fiber'
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import styles from "../styles/studio.module.css";
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import { OrbitControls } from '@react-three/drei'
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@ -6,7 +6,7 @@ import { OrbitControls } from '@react-three/drei'
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import { useLoader } from '@react-three/fiber'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
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import { useGLTF, useGLB } from "@react-three/drei";
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import { Box3, Vector3 } from 'three';
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export function CanvasComponent({setCanvasRef, gltfModel}) {
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return (
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@ -23,7 +23,6 @@ export function CanvasComponent({setCanvasRef, gltfModel}) {
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)
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}
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function Scene({ setCanvasRef, gltfModel }) {
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const { gl, camera } = useThree();
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@ -37,7 +36,7 @@ function Scene({ setCanvasRef, gltfModel }) {
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<ambientLight />
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<pointLight position={[1, 1, 1]} />
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<Light brightness={100} color={"white"}/> // highlight-line
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<Model gltfModel={gltfModel} position={[0, 0, 0]} />
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<Model gltfModel={gltfModel} />
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</>
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);
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}
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@ -45,19 +44,49 @@ function Scene({ setCanvasRef, gltfModel }) {
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function Model({ gltfModel, ...props }) {
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const { nodes, materials } = gltfModel;
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console.log("model loaded")
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return (
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const modelRef = useRef();
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const { camera, size } = useThree();
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<group
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scale={1}
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>
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<primitive object={gltfModel.scene} />
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</group>
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);
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useEffect(() => {
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if (modelRef.current) {
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// Compute the bounding box of the loaded model
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const box = new Box3().setFromObject(modelRef.current);
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const sizeModel = new Vector3();
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box.getSize(sizeModel);
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console.log("model size 1 is ", sizeModel)
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// Determine the scaling factor
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const maxSize = Math.max(sizeModel.x, sizeModel.y, sizeModel.z);
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const scale = Math.min(size.width, size.height) / maxSize;
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console.log("scaling factor is ", scale)
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// Apply the scaling factor to the model
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modelRef.current.scale.set(scale, scale, scale);
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const boxAfterScaling = new Box3().setFromObject(modelRef.current);
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const sizeModelAfterScaling = new Vector3();
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boxAfterScaling.getSize(sizeModelAfterScaling);
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console.log("model size after scaling is ", sizeModelAfterScaling)
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const maxSizeAfterScaling = Math.max(sizeModelAfterScaling.x, sizeModelAfterScaling.y, sizeModelAfterScaling.z);
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// Optional: Adjust the camera if necessary
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camera.position.z =( maxSizeAfterScaling / (1 * Math.tan((camera.fov * Math.PI) / 360)));
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console.log("camera position is ", camera.position.z)
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camera.near = 0.1;
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camera.far = 10000;
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camera.updateProjectionMatrix();
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}
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}, [modelRef, camera]);
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return <primitive ref={modelRef} object={gltfModel.scene} />;
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}
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function Light({ brightness, color }) {
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return (
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<rectAreaLight
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@ -20,13 +20,13 @@ def get_item_mask():
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image = Image.open(io.BytesIO(image_bytes))
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image = image.convert('RGBA')
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image.save('input.png')
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#image.save('input.png')
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jpeg_buffer = io.BytesIO()
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ai_mask_image = convert_to_black_and_white(image)
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ai_mask_image.save("output.png")
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#ai_mask_image.save("output.png")
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ai_mask_image = ai_mask_image.convert('RGB')
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ai_mask_image.save(jpeg_buffer, format="JPEG")
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ai_mask_image_base64 = base64.b64encode(jpeg_buffer.getvalue()).decode('utf-8')
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@ -1,5 +1,5 @@
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module.exports = {
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reactStrictMode: true,
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reactStrictMode: false,
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images: {
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remotePatterns: [
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{
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