start working on the docs
Signed-off-by: Jeff Carr <jcarr@wit.com>
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24
Makefile
24
Makefile
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@ -6,22 +6,16 @@ all:
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@echo The widgets are things like Windows, Buttons, Labels, etc
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@echo
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# Test the README.md & doc.go file
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# this runs pkgsite, the binary that does dev.go.dev
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# go install golang.org/x/pkgsite/cmd/pkgsite@latest
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pkgsite:
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GO111MODULE= pkgsite
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goimports:
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goimports -w *.go
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redomod:
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rm -f go.*
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GO111MODULE= go mod init
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GO111MODULE= go mod tidy
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# sync repo to the github backup
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# git remote add github git@github.com:wit-go/widget.git
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github:
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git push origin master
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git push origin devel
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git push origin --tags
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git push github master
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git push github devel
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git push github --tags
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@echo
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@echo check https://git.wit.org/gui/widget
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@echo check https://github.com/wit-go/widget
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@echo
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@ -9,3 +9,8 @@ Principles:
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* Widget names should try to match [Wikipedia Graphical widget]
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* It's ok to guess. Try to do something sensible.
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```
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### Links
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- [A History of the GUI](https://arstechnica.com/features/2005/05/gui/)
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- [Go Sources](https://go.googlesource.com/go)
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69
doc.go
69
doc.go
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@ -1,14 +1,57 @@
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package widget
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/*
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# 2D geometry values
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// passes information between the gui package and the toolkit plugins
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//
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
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// I'm using "Action". Maybe it should really be
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// "Interaction" as per wikipedia [[User interface]]
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//
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// TODO: convert this to a protobuf (?)
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//
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There are lots of issues when supporting multiple toolkit plugin
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geometries. The geometries vary widely especially between the
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graphical displays and the serial console ones. [Graphical Widget](http://en.wikipedia.org/Graphical_Widget)
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To simplyfy this, we stick to using the concepts:
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------------------------------ ^
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| top | |
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| | |
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| left right | height
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| | |
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| bottom | |
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------------------------------ v
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<----------- width ---------->
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This way, width & height are always positive numbers.
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The qustion of (top,bottom) & (left,right) becomes problematic.
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In almost every toolkit, right > left. However, top & bottom
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vary and a choice can not be made easily. Luckily, we maybe do
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not have to make that decision here and can pass that determination
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to the toolkits. So, we use excusively:
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geom(left, right, top, bottom)
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size(width, height)
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# Orientation
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Horizontal means layout widgets like books on a bookshelf
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---------------------------------
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| W | W | W | W | W | W | W | W |
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| i | i | i | i | i | i | i | i |
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| d | d | d | d | d | d | d | d |
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| g | g | g | g | g | g | g | g |
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| e | e | e | e | e | e | e | e |
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| t | t | t | t | t | t | t | t |
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---------------------------------
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Vertical means layout widgets like books in a stack
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----------
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| Widget |
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----------
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| Widget |
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----------
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| Widget |
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----------
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| Widget |
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----------
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*/
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package widget
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34
geom.go
34
geom.go
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@ -1,37 +1,5 @@
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package widget
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/*
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2D geometry values
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There are lots of issues when supporting multiple toolkit plugin
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geometries. The geometries vary widely especially between the
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graphical displays and the serial console ones.
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To simplyfy this, we stick to using the concepts:
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------------------------------ ^
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| top | |
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| | |
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| left right | height
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| | |
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| bottom | |
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------------------------------ v
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<----------- width ---------->
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This way, width & height are always positive numbers.
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The qustion of (top,bottom) & (left,right) becomes problematic.
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In almost every toolkit, right > left. However, top & bottom
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vary and a choice can not be made easily. Luckily, we maybe do
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not have to make that decision here and can pass that determination
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to the toolkits. So, we use excusively:
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geom(left, right, top, bottom)
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size(width, height)
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*/
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type Geom struct {
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Left any
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Right any
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@ -45,7 +13,6 @@ type Size struct {
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}
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/*
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```go
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Horizontal means layout widgets like books on a bookshelf
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---------------------------------
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@ -67,7 +34,6 @@ type Size struct {
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----------
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| Widget |
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----------
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```
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*/
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type Orientation int
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