gui/node.go

86 lines
1.6 KiB
Go

package gui
import (
"go.wit.com/log"
"go.wit.com/widget"
)
/*
generic function to create a new node on the binary tree
this is called each time you want a new widget
and it initializes basic default values
there isn't much to see here.
*/
func (n *Node) newNode(title string, t widget.WidgetType) *Node {
if n == nil {
log.Warn("newNode got parent == nil")
panic("gui newNode")
}
var newN *Node
newN = addNode()
newN.progname = title
newN.value = title
newN.WidgetType = t
newN.strings = make(map[string]int)
// set these defaults
newN.expand = false
// honor the visable settings of the parent
newN.visable = n.visable
newN.pad = true
newN.borderless = false
newN.enabled = true
newN.changed = true
if n.WidgetType == widget.Grid {
n.gridIncrement()
}
newN.AtW = n.NextW
newN.AtH = n.NextH
newN.hidden = n.hidden // by default, use the value from above
n.children = append(n.children, newN)
newN.parent = n
return newN
}
/*
raw create function for a new node struct and increments the counter
*/
func addNode() *Node {
n := new(Node)
n.id = me.counter
log.Log(NODE, "addNode = widget setid =", n.id)
me.counter += 1
return n
}
func (n *Node) Parent() *Node {
if !n.Ready() {
return n
}
return n.parent
}
func (n *Node) Delete(d *Node) {
if !n.Ready() {
return
}
for i, child := range n.children {
log.Log(NODE, "\t", i, child.id, child.progname)
if child.id == d.id {
log.Log(NODE, "\t\t Deleting this")
n.children = append(n.children[:i], n.children[i+1:]...)
return
}
}
log.Warn("did not find node to delete", d.id, d.progname)
}