updates for v0.22 gui changes
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1
Makefile
1
Makefile
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@ -6,6 +6,7 @@ all:
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@echo It creates a binary tree of widgets
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@echo The widgets are things like Windows, Buttons, Labels, etc
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@echo
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@go vet
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note-about-golang:
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ifeq ($(GO111MODULE),)
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@ -201,6 +201,12 @@ myButton = myGroup.NewButton("hit ball", nil).SetName("HIT")
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myButton.GetName() should return "HIT"
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n = Find("HIT") should return myButton
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*/
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// switch to this
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// todo: there are better ways than any of this once protobuf
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func (n *Node) SetRefName(s string) *Node {
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return n.SetProgName(s)
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}
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func (n *Node) SetProgName(s string) *Node {
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if !n.Ready() {
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return n
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@ -335,7 +341,6 @@ func (n *Node) Ready() bool {
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panic("ready got nil")
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// TODO: figure out if you can identify the code trace
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// to help find the root cause
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return false
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}
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return true
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}
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35
main.go
35
main.go
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@ -262,22 +262,47 @@ func New() *Node {
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// try to load andlabs, if that doesn't work, fall back to the console
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func (n *Node) Default() *Node {
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var err error
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if argGui.GuiPlugin != "" {
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log.Log(WARN, "New.Default() try toolkit =", argGui.GuiPlugin)
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return n.LoadToolkit(argGui.GuiPlugin)
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if n, err = n.LoadToolkit(argGui.GuiPlugin); err == nil {
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return n
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}
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log.Log(WARN, "LoadToolkit() failed for =", argGui.GuiPlugin)
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}
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// if DISPLAY isn't set, return since gtk can't load
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// TODO: figure out how to check what to do in macos and mswindows
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if os.Getenv("DISPLAY") == "" {
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if n.LoadToolkit("gocui") == nil {
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log.Log(WARN, "New() failed to load gocui")
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if n, err = n.LoadToolkit("gocui"); err == nil {
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return n
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}
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log.Log(WARN, "LoadToolkit() failed to load gocui")
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}
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if n, err = n.LoadToolkit("andlabs"); err == nil {
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return n
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}
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if n.LoadToolkit("andlabs") != nil {
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log.Log(WARN, "LoadToolkit() failed to load andlabs")
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if n, err = n.LoadToolkit("gocui"); err == nil {
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return n
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}
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n.LoadToolkit("gocui")
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log.Log(WARN, "LoadToolkit() failed to load gocui")
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log.Log(WARN, "")
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log.Log(WARN, "### Error ####")
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log.Log(WARN, "The GUI golang plugins did not load.")
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log.Log(WARN, "You will have to rebuild them")
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log.Log(WARN, "go-clone go.wit.com/toolkits/<pick one>/")
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log.Log(WARN, "TODO: try to rebuild them here")
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log.Log(WARN, "TODO: falling back to STDIN interface")
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log.Log(WARN, "### Error ####")
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log.Log(WARN, "")
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log.Sleep(7)
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if n, err = n.LoadToolkit("nocui"); err == nil {
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return n
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}
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log.Log(WARN, "LoadToolkit() failed to load nocui")
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return n
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}
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19
plugin.go
19
plugin.go
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@ -7,6 +7,7 @@ package gui
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import (
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"embed"
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"errors"
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"os"
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"plugin"
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@ -279,23 +280,11 @@ func (n *Node) ListToolkits() {
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}
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}
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func (n *Node) LoadToolkit(name string) *Node {
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func (n *Node) LoadToolkit(name string) (*Node, error) {
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log.Log(PLUG, "LoadToolkit() START for name =", name)
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plug := initPlugin(name)
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if plug == nil {
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log.Log(WARN, "LoadToolkit() FAILED name =", name)
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log.Log(WARN, "")
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log.Log(WARN, "### Error ####")
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log.Log(WARN, "The GUI golang plugins did not load.")
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log.Log(WARN, "You will have to rebuild them")
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log.Log(WARN, "go-clone go.wit.com/toolkits/<pick one>/")
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log.Log(WARN, "TODO: try to rebuild them here")
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log.Log(WARN, "TODO: fall back to STDIN interface")
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log.Log(WARN, "### Error ####")
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log.Log(WARN, "")
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log.Log(WARN, "")
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log.Sleep(7)
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return n
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return n, errors.New("initPlugin(" + name + ") failed")
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}
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plug.dead = false
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@ -308,7 +297,7 @@ func (n *Node) LoadToolkit(name string) *Node {
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// TODO: find a new way to do this that is locking, safe and accurate
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me.rootNode.redraw(plug)
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log.Log(PLUG, "LoadToolkit() END for name =", name)
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return n
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return n, nil
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}
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func (n *Node) CloseToolkit(name string) bool {
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