# go-clone In 2018, [gohack](https://github.com/rogpeppe/gohack) was written for the same reasons this tool was written. gohack has a good justification for this kind of tool. ## Install go-glone go install go.wit.com/apps/go-clone@latest ## go-glone itself This will download the sources for go-clone: go-clone go.wit.com/apps/go-clone go-clone works in ~/go/src unless it finds a go.work file in a parent dir If you are using a go.work file, this will autocreate one. The old one is saved as go.work.last go-clone --auto-work go.wit.com/apps/go-clone Or to recursively clone all the build dependancies: go-clone --recursive go.wit.com/apps/go-clone ## debian packages Debian packages are at mirrors.wit.com ## TODO: * use protobuf * move edge case mappings to a config file * figure out how to detect gooogle.golang.org mapping with 'go list' ## these are notes from Gohack: mutable checkouts of Go module dependencies The new Go module system is awesome. It ensures repeatable, deterministic builds of Go code. External module code is cached locally in a read-only directory, which is great for reproducibility. But if you're used to the global mutable namespace that is `$GOPATH`, there's an obvious question: what if I'm hacking on my program and I *want* to change one of those external modules? You might want to put a sneaky `log.Printf` statement to find out how some internal data structure works, or perhaps try out a bug fix to see if it solves your latest problem. But since all those external modules are in read-only directories, it's hard to change them. And you really don't want to change them anyway, because that will break the integrity checking that the Go tool does when building. Luckily the modules system provides a way around this: you can add a `replace` statement to the `go.mod` file which substitutes the contents of a directory holding a module for the readonly cached copy. You can of course do this manually, but gohack aims to make this process pain-free.