225 lines
4.1 KiB
Go
225 lines
4.1 KiB
Go
/*
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A Standard Window
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*/
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package gadgets
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import (
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"go.wit.com/gui"
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"go.wit.com/log"
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)
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type BasicWindow struct {
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ready bool
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hidden bool
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vertical bool
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title string
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// parent *gui.Node
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win *gui.Node // window widget
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box *gui.Node // box
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Custom func()
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}
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func RawBasicWindow(title string) *BasicWindow {
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var w *BasicWindow
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w = &BasicWindow{
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title: title,
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vertical: false,
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hidden: true,
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}
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log.Log(GADGETS, "NewBasicWindow() END")
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return w
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}
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func NewBasicWindow(parent *gui.Node, title string) *BasicWindow {
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var w *BasicWindow
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w = &BasicWindow{
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title: title,
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vertical: false,
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hidden: true,
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}
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log.Log(GADGETS, "NewBasicWindow() END")
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return w
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}
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func (w *BasicWindow) Hidden() bool {
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return w.hidden
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}
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func (w *BasicWindow) Show() {
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if !w.Ready() {
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return
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}
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w.win.Show()
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w.hidden = false
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return
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}
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func (w *BasicWindow) Hide() {
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if !w.Ready() {
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return
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}
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log.Log(GADGETS, "BasicWindow.Hide() here")
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w.win.Hide()
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w.hidden = true
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return
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}
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func (w *BasicWindow) Enable() {
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w.box.Enable()
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}
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func (w *BasicWindow) Disable() {
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w.box.Disable()
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}
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func (w *BasicWindow) Toggle() {
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if !w.Ready() {
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return
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}
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if w.hidden {
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w.Show()
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} else {
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w.Hide()
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}
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return
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}
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func (w *BasicWindow) SetTitle(title string) {
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w.SetLabel(title)
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return
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}
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func (w *BasicWindow) SetLabel(title string) {
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if !w.Ready() {
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return
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}
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w.win.SetText(title)
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return
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}
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// sets this window to run os.Exit()
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func (w *BasicWindow) StandardClose() {
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if !w.Initialized() {
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return
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}
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w.win.Custom = w.win.StandardClose
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return
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}
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// sets this window to run os.Exit()
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func (w *BasicWindow) StandardExit() {
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if !w.Ready() {
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return
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}
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w.win.Custom = func() {
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log.Log(GADGETS, "BasicWindow.Custom() closed. handled properly?", w.title)
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w.hidden = true
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if w.Custom != nil {
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log.Log(GADGETS, "BasicWindow.Custom() HAS CUSTOM")
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w.Custom()
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return
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}
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w.win.StandardExit()
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}
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return
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}
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// Returns true if initialized
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func (w *BasicWindow) Initialized() bool {
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if w == nil {
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return false
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}
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return true
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}
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// Returns true if the status is valid
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func (w *BasicWindow) Ready() bool {
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if !w.Initialized() {
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return false
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}
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return w.ready
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}
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func (w *BasicWindow) Box() *gui.Node {
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if w.win == nil {
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w.Draw()
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}
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return w.box
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}
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func (w *BasicWindow) Vertical() {
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log.Log(GADGETS, "BasicWindow() Vertical() START w.vertical =", w.vertical, w.title)
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if w == nil {
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return
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}
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w.vertical = true
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log.Log(GADGETS, "BasicWindow() Vertical() END w.vertical =", w.vertical, w.title)
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}
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func (w *BasicWindow) Horizontal() {
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log.Log(GADGETS, "BasicWindow() Horizontal() START w.vertical =", w.vertical, w.title)
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if w == nil {
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return
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}
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w.vertical = false
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log.Log(GADGETS, "BasicWindow() Horizontal() END w.vertical =", w.vertical, w.title)
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}
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func (w *BasicWindow) Make() *BasicWindow {
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if w.win != nil {
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log.Warn("BasicWindow.Make() window was already created")
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return w
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}
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// w.win = w.parent.RawWindow(w.title)
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w.win = gui.RawWindow(w.title)
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// if Custom isn't set, set it here. This prevents the application from
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// os.Exit() if the window is closed. It destroy's the widgets in the toolkit plugins
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// the the window still exists in the binary tree and functions normally
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// I like to call this Sierpinski mode
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if w.win.Custom == nil {
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w.win.Custom = func() {
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w.hidden = true
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log.Log(GADGETS, "BasicWindow.Custom() closed. handled properly?", w.title)
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if w.Custom != nil {
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w.Custom()
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}
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}
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}
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if w.vertical {
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w.box = w.win.NewVerticalBox("BW VBOX")
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log.Log(GADGETS, "BasicWindow.Make() made NewVerticalBox", w.title)
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} else {
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w.box = w.win.NewHorizontalBox("BW HBOX")
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log.Log(GADGETS, "BasicWindow.Make() made NewHorizontalBox", w.title)
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}
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w.win.SetVisable(false)
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w.ready = true
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return w
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}
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func (w *BasicWindow) TestDraw() {
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if !w.Initialized() {
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return
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}
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if w.win == nil {
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log.Log(GADGETS, "BasicWindow.TestDraw() can't draw on window == nil")
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w.Make()
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}
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log.Log(GADGETS, "BasicWindow.TestDraw() RUNNING HERE")
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w.win.TestDraw()
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}
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func (w *BasicWindow) Draw() {
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if w.win == nil {
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log.Log(GADGETS, "BasicWindow.Draw() needs Make()")
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w.Make()
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}
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w.win.TestDraw()
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}
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