first gadget with a 'state' concept
Signed-off-by: Jeff Carr <jcarr@wit.com>
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@ -11,6 +11,7 @@ import (
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type BasicWindow struct {
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ready bool
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hidden bool
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vertical bool
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name string
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parent *gui.Node
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@ -52,24 +53,58 @@ func (w *BasicWindow) Title(title string) {
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return
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}
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// Returns true if the status is valid
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func (w *BasicWindow) Ready() bool {
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// Returns true if initialized
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func (w *BasicWindow) Initialized() bool {
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if w == nil {return false}
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if w.parent == nil {return false}
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return true
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}
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// Returns true if the status is valid
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func (w *BasicWindow) Ready() bool {
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if ! w.Initialized() {return false}
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if ! w.parent.Ready() {return false}
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if (w.win == nil) {
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w.Draw()
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}
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return w.ready
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}
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func (w *BasicWindow) Box() *gui.Node {
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if ! w.Initialized() {return nil}
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if (w.win == nil) {
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w.Draw()
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}
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return w.box
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}
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func (w *BasicWindow) Vertical() {
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log.Warn("BasicWindow() w.vertical =", w.vertical)
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if ! w.Initialized() {
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log.Warn("BasicWindow() not Initialized yet()")
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return
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}
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if w.Ready() {
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log.Warn("BasicWindow() is already created. You can not change it to Vertical now (TODO: fix this)")
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return
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}
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w.vertical = true
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log.Warn("BasicWindow() w.vertical =", w.vertical)
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}
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func (w *BasicWindow) Draw() {
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if ! w.Initialized() {return}
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// various timeout settings
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w.win = w.parent.NewWindow(w.name)
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w.win.Custom = func() {
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log.Println("BasicWindow.Custom() closed. TODO: handle this", w.name)
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}
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if w.vertical {
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w.box = w.win.NewBox("bw vbox", false)
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log.Warn("BasicWindow.Custom() made vbox")
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} else {
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w.box = w.win.NewBox("bw hbox", true)
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log.Warn("BasicWindow.Custom() made hbox")
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}
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w.ready = true
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return
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}
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@ -78,14 +113,8 @@ func NewBasicWindow(parent *gui.Node, name string) *BasicWindow {
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w = &BasicWindow {
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parent: parent,
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name: name,
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vertical: false,
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}
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// various timeout settings
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w.win = w.parent.NewWindow(name)
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w.win.Custom = func() {
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log.Println("BasicWindow.Custom() closed. TODO: handle this", w.name)
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}
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w.box = w.win.NewBox("hBox", true)
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return w
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}
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