lots of cleanups for the gui and toolkit packages
log flags gui again fix panic() SetVisible() false on create update go mod Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
e21b61fa96
commit
57843518b2
3
Makefile
3
Makefile
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@ -11,6 +11,9 @@ all:
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@echo in that sense, they are intended to be useful wrappers
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@echo
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goimports:
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goimports -w *.go
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redomod:
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rm -f go.*
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GO111MODULE= go mod init
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@ -20,7 +20,6 @@ type BasicCombobox struct {
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ready bool
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progname string
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parent *gui.Node // parent widget
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l *gui.Node // label widget
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d *gui.Node // dropdown widget
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@ -89,7 +88,6 @@ func (d *BasicCombobox) AddText(s string) {
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func NewBasicCombobox(p *gui.Node, label string) *BasicCombobox {
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d := BasicCombobox{
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parent: p,
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progname: label,
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ready: false,
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}
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@ -98,7 +96,7 @@ func NewBasicCombobox(p *gui.Node, label string) *BasicCombobox {
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d.l = p.NewLabel(label)
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d.d = p.NewCombobox()
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d.d.Custom = func() {
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log.Warn("BasicCombobox.Custom() user changed value to =", d.d.String())
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log.Warn("BasicCombobox.Custom() user changed value to =", d.String())
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if d.Custom != nil {
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d.Custom()
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}
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@ -143,9 +143,6 @@ func (w *BasicWindow) Ready() bool {
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}
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func (w *BasicWindow) Box() *gui.Node {
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if !w.Initialized() {
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return nil
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}
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if w.win == nil {
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w.Draw()
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}
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@ -171,9 +168,6 @@ func (w *BasicWindow) Horizontal() {
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}
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func (w *BasicWindow) Make() {
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if !w.Initialized() {
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return
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}
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if w.win != nil {
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log.Warn("BasicWindow.Make() window was already created")
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return
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@ -200,6 +194,7 @@ func (w *BasicWindow) Make() {
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w.box = w.win.NewHorizontalBox("BW HBOX")
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log.Log(INFO, "BasicWindow.Make() made NewHorizontalBox", w.title)
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}
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w.win.SetVisable(false)
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w.ready = true
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}
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@ -217,11 +212,8 @@ func (w *BasicWindow) TestDraw() {
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}
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func (w *BasicWindow) Draw() {
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if !w.Initialized() {
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return
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}
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if w.win != nil {
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log.Warn("BasicWindow.Draw() window was already created")
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if w.win == nil {
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log.Warn("BasicWindow.Draw() needs Make()")
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w.Make()
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}
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w.win.TestDraw()
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6
go.mod
6
go.mod
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@ -3,13 +3,13 @@ module go.wit.com/lib/gadgets
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go 1.21.4
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require (
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go.wit.com/gui v0.12.18
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go.wit.com/log v0.5.5
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go.wit.com/gui v0.12.19
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go.wit.com/log v0.5.6
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)
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require (
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go.wit.com/dev/alexflint/arg v1.4.5 // indirect
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go.wit.com/dev/alexflint/scalar v1.2.1 // indirect
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go.wit.com/dev/davecgh/spew v1.1.4 // indirect
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go.wit.com/widget v1.1.5 // indirect
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go.wit.com/widget v1.1.6 // indirect
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)
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8
go.sum
8
go.sum
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@ -6,7 +6,11 @@ go.wit.com/dev/davecgh/spew v1.1.4 h1:C9hj/rjlUpdK+E6aroyLjCbS5MFcyNUOuP1ICLWdNe
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go.wit.com/dev/davecgh/spew v1.1.4/go.mod h1:sihvWmnQ/09FWplnEmozt90CCVqBtGuPXM811tgfhFA=
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go.wit.com/gui v0.12.18 h1:gFVDaJFz/Su8JgUd9Oxnb3t+FS+bzy5WJSvGoKVGYZU=
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go.wit.com/gui v0.12.18/go.mod h1:27+THr2a84GZ61KKUuN30WYnYoSsBewllUKc+fnWLto=
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go.wit.com/log v0.5.5 h1:bK3b94uVKgev4jB5wg06FnvCFBEapQICTSH2YW+CWr4=
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go.wit.com/log v0.5.5/go.mod h1:BaJBfHFqcJSJLXGQ9RHi3XVhPgsStxSMZRlaRxW4kAo=
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go.wit.com/gui v0.12.19 h1:OEnsnZnec7Q2jZVjwl413V0wuVAAB4r2mGTY0IouBuw=
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go.wit.com/gui v0.12.19/go.mod h1:v2VgnOL3dlZ13KclYeedZ1cd20nQdvwjyJTNKvFX3DA=
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go.wit.com/log v0.5.6 h1:rDC3ju95zfEads4f1Zm+QMkqjZ39CsYAT/UmQQs7VP4=
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go.wit.com/log v0.5.6/go.mod h1:BaJBfHFqcJSJLXGQ9RHi3XVhPgsStxSMZRlaRxW4kAo=
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go.wit.com/widget v1.1.5 h1:jx5hJ2WLZJnCcvMuaLHegzpNlzwo+0kOkzsRkzRiB30=
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go.wit.com/widget v1.1.5/go.mod h1:I8tnD3x3ECbB/CRNnLCdC+uoyk7rK0AEkzK1bQYSqoQ=
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go.wit.com/widget v1.1.6 h1:av2miF5vlohMfARA/QGPTPfgW/ADup1c+oeAOKgroPY=
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go.wit.com/widget v1.1.6/go.mod h1:I8tnD3x3ECbB/CRNnLCdC+uoyk7rK0AEkzK1bQYSqoQ=
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112
logFlag.go
112
logFlag.go
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@ -1,5 +1,5 @@
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/*
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A log.Flag
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A simple GUI gadget to control on a 'log' package flag
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-----------------------------------------------
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| | |
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@ -10,55 +10,111 @@ A log.Flag
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package gadgets
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import (
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"errors"
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"go.wit.com/gui"
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"go.wit.com/log"
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)
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type LogFlag struct {
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p *gui.Node // parent widget
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c *gui.Node // checkbox widget
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lf *log.LogFlag
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// p *gui.Node // parent widget
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checkbox *gui.Node // checkbox widget
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lf *log.LogFlag // this is the object from the 'log' package
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Name string
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Subsystem string
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Desc string
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Default bool
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b bool
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name string
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subsystem string
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desc string
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orig bool
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// b bool
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Custom func()
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}
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func (f *LogFlag) Get() bool {
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return f.lf.Get()
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// probably a better name than GetValue()
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func (f *LogFlag) Bool() bool {
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if f.lf.Bool() != f.checkbox.Bool() {
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log.Error(errors.New("gadget.LogFlag error. actual flag.Bool() does not match checkbox.Bool()"))
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// set the checkbox to reflect the actual flag value
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f.checkbox.SetChecked(f.lf.Bool())
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}
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return f.lf.Bool()
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}
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func (f *LogFlag) Set(b bool) {
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log.Info("LogFlag.Set() =", b)
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f.lf.Set(b)
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f.c.SetChecked(b)
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func (f *LogFlag) GetValue() bool {
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return f.checkbox.Bool()
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}
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func (f *LogFlag) SetDefault() {
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log.Info("LogFlag.SetDefault() =", f.Default)
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func (f *LogFlag) GetName() string {
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return f.name
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}
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func (f *LogFlag) GetSubsystem() string {
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return f.subsystem
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}
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func (f *LogFlag) GetDesc() string {
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return f.name
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}
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func (f *LogFlag) SetValue(b bool) {
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log.Info("LogFlag.SetValue() before SetValue() log.flag =", f.lf.Bool(), "checkbox =", f.checkbox.Bool())
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f.checkbox.SetChecked(b)
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f.lf.SetBool(b)
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log.Info("LogFlag.SetValue() after SetValue() log.flag =", f.lf.Bool(), "checkbox =", f.checkbox.Bool())
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}
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// should be RestoreDefault() ?
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func (f *LogFlag) RestoreDefault() {
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f.lf.SetDefault()
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f.c.SetChecked(f.lf.Get())
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}
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func NewLogFlag(n *gui.Node, lf *log.LogFlag) *LogFlag {
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f := LogFlag{
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p: n,
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lf: lf,
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name: lf.GetName(),
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subsystem: lf.GetSubsystem(),
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desc: lf.GetDesc(),
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orig: lf.GetDefault(),
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}
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f.Name = lf.GetName()
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f.Subsystem = lf.GetSubsystem()
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f.Desc = lf.GetDesc()
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// various timeout settings
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f.c = n.NewCheckbox(f.Name + ": " + f.Desc)
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f.c.Custom = func() {
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f.lf.Set(f.c.Bool())
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log.Info("LogFlag.Custom() user changed value to =", f.lf.Get())
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// make the checkbox for turning on and off the logging flag
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f.checkbox = n.NewCheckbox(f.name + ": " + f.desc)
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// when the user checks the logging flag, do a sanity check here
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// since this is likely the one place, when everything else
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// has gone black, that the user(probably a developer in this case)
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// will have. if the toolkit, general GUI code or whatever else
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// is not working, this will sanity check that the checkboxes
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// are at least working to set the logging flags
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// which will let the developer have some home of seeing the
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// output errors from whatever might be broken
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// this is useful when trying to debug toolkit plugins
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var watcher bool = true
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var counter int = 0
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f.checkbox.Custom = func() {
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if counter == 0 {
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// store the first clicked value
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watcher = f.lf.Bool()
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} else {
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// if the value has changed, then everything is fine
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if watcher != f.lf.Bool() {
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watcher = f.lf.Bool()
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counter = 0
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}
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f.c.SetChecked(lf.Get())
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// this means the value has not changed 3 times
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// in a row. something is wrong! inform the user
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// (in the GUI since that is where they are clicking
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// the checkbox so we know they can seen things there
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if counter > 4 {
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f.checkbox.SetLabel(f.name + ": log settings are not working")
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counter = 0
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}
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}
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counter += 1
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f.lf.SetBool(f.checkbox.Bool())
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}
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f.checkbox.SetValue(lf.Bool())
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return &f
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}
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