working log window

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-01-04 12:23:36 -06:00
parent 57b8fdc060
commit 51929bdde2
6 changed files with 200 additions and 72 deletions

4
.gitignore vendored Normal file
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*.swp
# ignore compiled plugins
*.so

54
logFlag.go Normal file
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/*
A log.Flag
-----------------------------------------------
| | |
| [ X ] | INFO (controls log.Info() |
| | |
-----------------------------------------------
*/
package gadgets
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
)
type LogFlag struct {
p *gui.Node // parent widget
c *gui.Node // checkbox widget
name string
subsystem string
desc string
b bool
Custom func()
}
func (f *LogFlag) Get() bool {
return log.Get(f.subsystem, f.name)
}
func (f *LogFlag) Set(b bool) {
log.Println("LogFlag.Set() =", b)
log.Set(f.subsystem, f.name, b)
}
func NewLogFlag(n *gui.Node, lf *log.LogFlag) *LogFlag {
f := LogFlag {
name: lf.Name,
subsystem: lf.Subsystem,
desc: lf.Desc,
p: n,
}
// various timeout settings
f.c = n.NewCheckbox(f.name + " (" + f.desc + ")")
f.c.Custom = func() {
log.Set(f.subsystem, f.name, f.c.B)
log.Println("LogFlag.Custom() user changed value to =", log.Get(f.subsystem, f.name))
}
return &f
}

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package gadgets
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
)
var myLogGui *LogSettings
type LogSettings struct {
ready bool
hidden bool
err error
parent *gui.Node // should be the root of the 'gui' package binary tree
window *gui.Node // our window for displaying the log package settings
group *gui.Node //
grid *gui.Node //
// Primary Directives
status *OneLiner
summary *OneLiner
}
// This is initializes the main DO object
// You can only have one of these
func NewLogSettings(p *gui.Node) *LogSettings {
if myLogGui != nil {return myLogGui}
myLogGui = new(LogSettings)
myLogGui.parent = p
myLogGui.ready = false
myLogGui.window = p.NewWindow("Log Settings")
// make a group label and a grid
myLogGui.group = myLogGui.window.NewGroup("droplets:").Pad()
myLogGui.grid = myLogGui.group.NewGrid("grid", 2, 1).Pad()
myLogGui.ready = true
myLogGui.Hide()
return myLogGui
}
// Returns true if the status is valid
func (d *LogSettings) Ready() bool {
if d == nil {return false}
return d.ready
}
func (d *LogSettings) Show() {
if ! d.Ready() {return}
log.Info("LogSettings.Show() window")
if d.hidden {
d.window.Show()
}
d.hidden = false
}
func (d *LogSettings) Hide() {
if ! d.Ready() {return}
log.Info("LogSettings.Hide() window")
if ! d.hidden {
d.window.Hide()
}
d.hidden = true
}
func (d *LogSettings) Update() bool {
if ! d.Ready() {return false}
return true
}

74
logsettings/draw.go Normal file
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package logsettings
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
"go.wit.com/gui/gadgets"
)
func (d *LogSettings) Show() {
if ! d.Ready() {
log.Warn("LogSettings.Show() window is not Ready()")
return
}
log.Warn("LogSettings.Show() window")
if d.hidden {
log.Warn("LogSettings.Show() window HERE window =", d.window)
if d.window == nil {
log.Warn("LogSettings.Show() create the window")
d.draw()
}
d.window.Show()
}
d.hidden = false
}
func (d *LogSettings) Hide() {
if ! d.Ready() {
log.Warn("LogSettings.Show() window is not Ready()")
return
}
log.Warn("LogSettings.Hide() window")
if ! d.hidden {
d.window.Hide()
}
d.hidden = true
}
// Let's you toggle on and off the various types of debugging output
// These checkboxes should be in the same order as the are printed
func (d *LogSettings) draw() {
if ! d.Ready() {return}
var newW, newB, g *gui.Node
newW = d.parent.NewWindow("Debug Flags")
newW.Custom = d.parent.StandardClose
newB = newW.NewBox("hBox", true)
g = newB.NewGroup("Show").Pad()
g.NewButton("log.SetTmp()", func () {
log.SetTmp()
})
g.NewButton("log.SetAll(true)", func () {
log.SetAll(true)
})
g.NewButton("log.SetAll(false)", func () {
log.SetAll(false)
})
g.NewButton("Dump Flags", func () {
// ShowDebugValues()
log.ShowFlags()
})
g = newB.NewGroup("List")
g = g.NewGrid("flags grid", 5, 2)
flags := log.ShowFlags()
for _, f := range flags {
log.Log(true, "Get() ", "(" + f.Subsystem + ")", f.Name, "=", f.B, ":", f.Desc)
gadgets.NewLogFlag(g, f)
}
}

45
logsettings/settings.go Normal file
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package logsettings
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
)
// This initializes the main object
// You can only have one of these
func New(p *gui.Node) *LogSettings {
if myLogGui != nil {return myLogGui}
myLogGui = new(LogSettings)
myLogGui.parent = p
myLogGui.ready = true
myLogGui.hidden = false
return myLogGui
}
func (ls *LogSettings) Set(b bool) {
// log.Set(ls.name, b)
log.Warn("log.Set() FIXME: not working here anymore")
ls.checkbox.Set(b)
}
// Returns true if the status is valid
func (d *LogSettings) Ready() bool {
if d == nil {return false}
if ! d.parent.Ready() {return false}
return d.ready
}
func (d *LogSettings) Update() bool {
if ! d.Ready() {return false}
return true
}
func (d *LogSettings) ShowFlags() {
log.ShowFlags()
return
}
func (d *LogSettings) SetAll(b bool) {
log.SetAll(b)
return
}

23
logsettings/structs.go Normal file
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package logsettings
import (
"go.wit.com/gui/gui"
"go.wit.com/gui/gadgets"
)
var myLogGui *LogSettings
type LogSettings struct {
ready bool
hidden bool
err error
parent *gui.Node // where to draw our window
window *gui.Node // our window for displaying the log package settings
// Primary Directives
status *gadgets.OneLiner
summary *gadgets.OneLiner
checkbox *gadgets.LogFlag
}