working log window
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
57b8fdc060
commit
51929bdde2
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*.swp
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# ignore compiled plugins
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*.so
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/*
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A log.Flag
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-----------------------------------------------
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| [ X ] | INFO (controls log.Info() |
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-----------------------------------------------
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*/
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package gadgets
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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type LogFlag struct {
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p *gui.Node // parent widget
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c *gui.Node // checkbox widget
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name string
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subsystem string
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desc string
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b bool
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Custom func()
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}
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func (f *LogFlag) Get() bool {
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return log.Get(f.subsystem, f.name)
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}
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func (f *LogFlag) Set(b bool) {
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log.Println("LogFlag.Set() =", b)
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log.Set(f.subsystem, f.name, b)
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}
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func NewLogFlag(n *gui.Node, lf *log.LogFlag) *LogFlag {
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f := LogFlag {
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name: lf.Name,
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subsystem: lf.Subsystem,
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desc: lf.Desc,
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p: n,
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}
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// various timeout settings
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f.c = n.NewCheckbox(f.name + " (" + f.desc + ")")
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f.c.Custom = func() {
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log.Set(f.subsystem, f.name, f.c.B)
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log.Println("LogFlag.Custom() user changed value to =", log.Get(f.subsystem, f.name))
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}
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return &f
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}
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package gadgets
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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var myLogGui *LogSettings
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type LogSettings struct {
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ready bool
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hidden bool
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err error
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parent *gui.Node // should be the root of the 'gui' package binary tree
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window *gui.Node // our window for displaying the log package settings
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group *gui.Node //
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grid *gui.Node //
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// Primary Directives
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status *OneLiner
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summary *OneLiner
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}
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// This is initializes the main DO object
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// You can only have one of these
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func NewLogSettings(p *gui.Node) *LogSettings {
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if myLogGui != nil {return myLogGui}
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myLogGui = new(LogSettings)
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myLogGui.parent = p
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myLogGui.ready = false
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myLogGui.window = p.NewWindow("Log Settings")
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// make a group label and a grid
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myLogGui.group = myLogGui.window.NewGroup("droplets:").Pad()
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myLogGui.grid = myLogGui.group.NewGrid("grid", 2, 1).Pad()
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myLogGui.ready = true
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myLogGui.Hide()
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return myLogGui
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}
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// Returns true if the status is valid
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func (d *LogSettings) Ready() bool {
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if d == nil {return false}
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return d.ready
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}
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func (d *LogSettings) Show() {
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if ! d.Ready() {return}
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log.Info("LogSettings.Show() window")
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if d.hidden {
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d.window.Show()
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}
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d.hidden = false
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}
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func (d *LogSettings) Hide() {
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if ! d.Ready() {return}
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log.Info("LogSettings.Hide() window")
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if ! d.hidden {
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d.window.Hide()
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}
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d.hidden = true
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}
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func (d *LogSettings) Update() bool {
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if ! d.Ready() {return false}
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return true
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}
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package logsettings
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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func (d *LogSettings) Show() {
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if ! d.Ready() {
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log.Warn("LogSettings.Show() window is not Ready()")
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return
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}
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log.Warn("LogSettings.Show() window")
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if d.hidden {
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log.Warn("LogSettings.Show() window HERE window =", d.window)
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if d.window == nil {
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log.Warn("LogSettings.Show() create the window")
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d.draw()
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}
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d.window.Show()
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}
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d.hidden = false
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}
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func (d *LogSettings) Hide() {
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if ! d.Ready() {
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log.Warn("LogSettings.Show() window is not Ready()")
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return
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}
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log.Warn("LogSettings.Hide() window")
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if ! d.hidden {
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d.window.Hide()
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}
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d.hidden = true
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}
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// Let's you toggle on and off the various types of debugging output
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// These checkboxes should be in the same order as the are printed
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func (d *LogSettings) draw() {
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if ! d.Ready() {return}
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var newW, newB, g *gui.Node
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newW = d.parent.NewWindow("Debug Flags")
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newW.Custom = d.parent.StandardClose
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newB = newW.NewBox("hBox", true)
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g = newB.NewGroup("Show").Pad()
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g.NewButton("log.SetTmp()", func () {
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log.SetTmp()
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})
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g.NewButton("log.SetAll(true)", func () {
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log.SetAll(true)
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})
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g.NewButton("log.SetAll(false)", func () {
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log.SetAll(false)
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})
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g.NewButton("Dump Flags", func () {
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// ShowDebugValues()
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log.ShowFlags()
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})
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g = newB.NewGroup("List")
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g = g.NewGrid("flags grid", 5, 2)
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flags := log.ShowFlags()
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for _, f := range flags {
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log.Log(true, "Get() ", "(" + f.Subsystem + ")", f.Name, "=", f.B, ":", f.Desc)
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gadgets.NewLogFlag(g, f)
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}
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}
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package logsettings
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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// This initializes the main object
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// You can only have one of these
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func New(p *gui.Node) *LogSettings {
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if myLogGui != nil {return myLogGui}
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myLogGui = new(LogSettings)
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myLogGui.parent = p
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myLogGui.ready = true
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myLogGui.hidden = false
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return myLogGui
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}
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func (ls *LogSettings) Set(b bool) {
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// log.Set(ls.name, b)
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log.Warn("log.Set() FIXME: not working here anymore")
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ls.checkbox.Set(b)
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}
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// Returns true if the status is valid
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func (d *LogSettings) Ready() bool {
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if d == nil {return false}
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if ! d.parent.Ready() {return false}
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return d.ready
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}
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func (d *LogSettings) Update() bool {
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if ! d.Ready() {return false}
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return true
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}
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func (d *LogSettings) ShowFlags() {
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log.ShowFlags()
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return
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}
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func (d *LogSettings) SetAll(b bool) {
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log.SetAll(b)
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return
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}
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@ -0,0 +1,23 @@
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package logsettings
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import (
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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var myLogGui *LogSettings
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type LogSettings struct {
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ready bool
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hidden bool
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err error
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parent *gui.Node // where to draw our window
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window *gui.Node // our window for displaying the log package settings
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// Primary Directives
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status *gadgets.OneLiner
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summary *gadgets.OneLiner
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checkbox *gadgets.LogFlag
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}
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