gadgets/basicWindow.go

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/*
A Standard Window
*/
package gadgets
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
)
type BasicWindow struct {
ready bool
hidden bool
name string
parent *gui.Node
win *gui.Node // window widget
box *gui.Node // box
Custom func()
}
func (w *BasicWindow) Hide() {
if ! w.Ready() {return}
w.win.Hide()
w.hidden = true
return
}
func (w *BasicWindow) Show() {
if ! w.Ready() {return}
w.win.Show()
w.hidden = false
return
}
func (w *BasicWindow) Toggle() {
if ! w.Ready() {return}
if w.hidden {
w.Show()
w.hidden = false
} else {
w.Hide()
w.hidden = true
}
return
}
func (w *BasicWindow) Title(title string) {
if ! w.Ready() {return}
w.win.SetText(title)
return
}
// Returns true if the status is valid
func (w *BasicWindow) Ready() bool {
if w == nil {return false}
if w.parent == nil {return false}
if ! w.parent.Ready() {return false}
if (w.win == nil) {
w.Draw()
}
return w.ready
}
func (w *BasicWindow) Box() *gui.Node {
return w.box
}
func (w *BasicWindow) Draw() {
w.ready = true
return
}
func NewBasicWindow(parent *gui.Node, name string) *BasicWindow {
var w *BasicWindow
w = &BasicWindow {
parent: parent,
name: name,
}
// various timeout settings
w.win = w.parent.NewWindow(name)
w.win.Custom = func() {
log.Println("BasicWindow.Custom() closed. TODO: handle this", w.name)
}
w.box = w.win.NewBox("hBox", true)
return w
}