package debugger import ( "go.wit.com/gui" "go.wit.com/lib/gadgets" ) var me *debuggerSettings type debuggerSettings struct { ready bool hidden bool err error treeRoot *gui.Node bugWin *gadgets.BasicWindow widgets *gadgets.BasicWindow golang *gadgets.BasicWindow gochan *gadgets.BasicWindow mapWindows map[string]*gui.Node // tracks all windows that exist } var bugWin *gui.Node /* // main debugging window var bugTab *gui.Node var myGui *gui.Node */ // global var for checking to see if this // window/tab for debugging a widget exists // check the binary tree instead (?) for a window called "Widgets" (bad idea) var bugWidget *gui.Node // the widget all these actions are run against var activeWidget *gui.Node // for testing move, this is the node things are put on var activeJunk *gui.Node // the label where the user can see which widget is active var activeLabel *gui.Node var activeLabelType *gui.Node var activeLabelNewName *gui.Node var activeLabelNewType *gui.Node var activeLabelNewX *gui.Node var activeLabelNewY *gui.Node var activeLabelNewB *gui.Node // tmp junk var debugGrid *gui.Node var debugGridLabel *gui.Node var debugWidgetBut1, debugWidgetBut2 *gui.Node