start using window.Draw()
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
198f7eac88
commit
ca189c9084
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@ -20,6 +20,7 @@ func DebugGoChannels(p *gui.Node) *gadgets.BasicWindow {
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var g *gui.Node
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w = gadgets.NewBasicWindow(p, "Debug GO Channels")
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w.Draw()
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g = w.Box().NewGroup("Channel stuff").Pad()
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// var debugWG sync.WaitGroup
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@ -18,6 +18,7 @@ func DebugGolangWindow(p *gui.Node) *gadgets.BasicWindow {
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var g, og, outputTextbox *gui.Node
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w = gadgets.NewBasicWindow(p, "GO")
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w.Draw()
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g = w.Box().NewGroup("Language Internals").Pad()
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g.NewButton("ReadModuleInfo()", func () {
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7
main.go
7
main.go
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@ -16,7 +16,6 @@ import (
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func DebugWindow(p *gui.Node) {
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if (me != nil) {
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log.Warn("Draw then Toggle() debuging window here")
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me.bugWin.Draw()
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me.bugWin.Toggle()
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return
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}
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@ -24,6 +23,7 @@ func DebugWindow(p *gui.Node) {
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me.myGui = p
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me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window")
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me.bugWin.Draw()
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DebugWindow2(me.bugWin.Box(), "Debug Tab")
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// initialize the log settings window (does not display it)
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@ -46,7 +46,6 @@ func DebugWindow2(newB *gui.Node, title string) *gui.Node {
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gr.NewButton("Widgets Window", func () {
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if me.widgets == nil {
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me.widgets = DebugWidgetWindow(me.myGui)
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me.widgets.Draw()
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return
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}
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me.widgets.Toggle()
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@ -108,9 +107,9 @@ func DebugWindow2(newB *gui.Node, title string) *gui.Node {
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gr.NewButton("GO Language Internals", func () {
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if me.golang == nil {
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me.golang = DebugGolangWindow(me.myGui)
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me.golang.Draw()
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return
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}
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log.Warn("going to toggle golang window")
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if me.golang.Ready() {
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me.golang.Toggle()
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}
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@ -118,9 +117,9 @@ func DebugWindow2(newB *gui.Node, title string) *gui.Node {
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gr.NewButton("GO Channels debug", func () {
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if me.gochan == nil {
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me.gochan = DebugGoChannels(me.myGui)
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me.gochan.Draw()
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return
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}
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log.Warn("going to toggle go channels window")
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if me.gochan.Ready() {
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me.gochan.Toggle()
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}
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