start moving this stuff out
This commit is contained in:
commit
6b49c4139e
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package debugger
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// initializes logging and command line options
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import (
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arg "github.com/alexflint/go-arg"
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log "go.wit.com/log"
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)
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var INFO log.LogFlag
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var POLL log.LogFlag
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var BUG log.LogFlag
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var argDebugger ArgsDebugger
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// This struct can be used with the go-arg package
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type ArgsDebugger struct {
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Debugger bool `arg:"--debugger" help:"open the debugger window"`
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}
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func init() {
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arg.Register(&argDebugger)
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INFO.B = false
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INFO.Name = "INFO"
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INFO.Subsystem = "bugger"
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INFO.Desc = "simple debugging Info()"
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INFO.Register()
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POLL.B = false
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POLL.Name = "POLL"
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POLL.Subsystem = "bugger"
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POLL.Desc = "watch the debugger poll things"
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POLL.Register()
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}
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@ -0,0 +1,183 @@
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package debugger
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import (
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"os"
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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// main debugging window
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var myGui *gui.Node
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var bugWin *gui.Node
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var bugTab *gui.Node
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var mapWindows map[string]*gui.Node // tracks all windows that exist
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/*
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Creates a window helpful for debugging this package
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*/
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func DebugWindow(p *gui.Node) {
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myGui = p
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bugWin = myGui.NewWindow("go.wit.com/gui debug window")
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bugWin.StandardClose()
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bugTab = DebugWindow2(bugWin, "Debug Tab")
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bugTab.StandardClose()
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if gui.ArgDebug() {
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log.SetTmp()
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// myGui.DebugFlags()
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}
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}
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func DebugWindow2(n *gui.Node, title string) *gui.Node {
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var newW, newB, gog, g1 *gui.Node
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// var logSettings *gadgets.LogSettings
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// time.Sleep(1 * time.Second)
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newW = n.NewWindow(title)
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newB = newW.NewBox("hBox", true)
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//////////////////////// main debug things //////////////////////////////////
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gog = newB.NewGroup("Debugging Windows:")
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// generally useful debugging
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cb := gog.NewCheckbox("Seperate windows")
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cb.Custom = func() {
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log.Log(BUG, "Custom() n.widget =", cb.Name, cb.B)
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n.SetTabs(cb.B)
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}
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cb.Set(false)
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n.SetTabs(false)
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gog.NewButton("logging", func () {
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bugWin.DebugFlags()
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})
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gog.NewButton("Debug Widgets", func () {
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gui.DebugWidgetWindow(myGui)
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})
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gog.NewButton("GO Language Internals", func () {
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bugWin.DebugGolangWindow()
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})
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gog.NewButton("GO Channels debug", func () {
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bugWin.DebugGoChannels()
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})
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gog.NewLabel("Force Quit:")
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gog.NewButton("os.Exit()", func () {
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os.Exit(0)
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})
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//////////////////////// window debugging things //////////////////////////////////
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g1 = newB.NewGroup("list things")
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g1.NewButton("List toolkits", func () {
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dropdownWindow(g1)
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bugWin.ListToolkits()
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})
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g1.NewButton("List Windows", func () {
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dropdownWindow(g1)
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})
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g1.NewButton("List Window Widgets", func () {
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dropdownWindowWidgets(g1)
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})
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g2 := newB.NewGroup("more things")
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g2.NewButton("Node.ListChildren(true)", func () {
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if (activeWidget == nil) {
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activeWidget = bugWin
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}
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activeWidget.ListChildren(true)
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})
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g2.NewButton("test conc", func () {
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log.Log(true, "TODO: fix me")
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// makeConc()
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})
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g2.NewButton("List Plugins", func () {
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log.Log(true, "TODO: fix me")
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/*
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for _, aplug := range allPlugins {
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log.Log(true, "Loaded plugin:", aplug.name, aplug.filename)
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}
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*/
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})
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g2.NewButton("load toolkit 'gocui'", func () {
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bugWin.LoadToolkit("gocui")
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})
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g2.NewButton("load toolkit 'andlabs'", func () {
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bugWin.LoadToolkit("andlabs")
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})
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return newB
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}
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func dropdownWindow(p *gui.Node) {
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var mapWindows map[string]*gui.Node
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mapWindows = make(map[string]*gui.Node)
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dd := p.NewDropdown("Window Dropdown")
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dd.Custom = func() {
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name := dd.S
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activeWidget = mapWindows[name]
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setActiveWidget(activeWidget)
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log.Log(true, "The Window was set to", name)
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}
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log.Log(INFO, "dd =", dd)
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if (activeWidget == nil) {
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// the debug window doesn't exist yet so you can't display the change
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// TODO: make a fake binary tree for this(?)
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return
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}
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// var last = ""
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for _, child := range p.Children() {
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log.Log(INFO, "\t\t", child.GetName())
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dd.AddDropdownName(child.GetName())
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// last = child.Name
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mapWindows[child.GetName()] = child
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if (activeWidget == nil) {
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activeWidget = child
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}
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}
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// dd.SetDropdownName(last)
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}
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func dropdownWindowWidgets(p *gui.Node) {
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var mapWindows map[string]*gui.Node
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mapWindows = make(map[string]*gui.Node)
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dd := p.NewDropdown("Window Widgets Dropdown")
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dd.Custom = func() {
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name := dd.S
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activeWidget = mapWindows[name]
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setActiveWidget(activeWidget)
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}
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log.Log(INFO, "dd =", dd)
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// log.Log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info)
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var addDropdowns func (*gui.Node)
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addDropdowns = func (n *gui.Node) {
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// s := n.dumpWidget(true)
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s := n.GetName()
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dd.AddDropdownName(s)
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mapWindows[s] = n
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for _, child := range n.Children() {
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addDropdowns(child)
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}
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}
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// list everything in the binary tree
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addDropdowns(bugWin)
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}
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func setActiveWidget(w *gui.Node) {
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}
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@ -0,0 +1,32 @@
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package debugger
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import (
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"go.wit.com/gui/gui"
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// "go.wit.com/gui/gui/toolkit"
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)
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// global var for checking to see if this
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// window/tab for debugging a widget exists
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// check the binary tree instead (?) for a window called "Widgets" (bad idea)
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var bugWidget *gui.Node
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// the widget all these actions are run against
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var activeWidget *gui.Node
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// for testing move, this is the node things are put on
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var activeJunk *gui.Node
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// the label where the user can see which widget is active
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var activeLabel *gui.Node
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var activeLabelType *gui.Node
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var activeLabelNewName *gui.Node
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var activeLabelNewType *gui.Node
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var activeLabelNewX *gui.Node
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var activeLabelNewY *gui.Node
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var activeLabelNewB *gui.Node
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// tmp junk
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var debugGrid *gui.Node
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var debugGridLabel *gui.Node
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var debugWidgetBut1, debugWidgetBut2 *gui.Node
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