194 lines
4.0 KiB
Go
194 lines
4.0 KiB
Go
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package debugger
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import (
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"os"
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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"go.wit.com/gui/gadgets/logsettings"
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)
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/*
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Creates a window helpful for debugging this package
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*/
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func DebugWindow(p *gui.Node) {
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if (me != nil) {
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me.bugWin.Toggle()
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return
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}
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me = new(debuggerSettings)
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me.myGui = p
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me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window")
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DebugWindow2(me.bugWin.Box(), "Debug Tab")
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// initialize the log settings window (does not display it)
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me.myLS = logsettings.New(me.myGui)
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if ArgDebug() {
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log.SetTmp()
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}
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}
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func DebugWindow2(newB *gui.Node, title string) *gui.Node {
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var gr *gui.Node
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//////////////////////// main debug things //////////////////////////////////
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gr = newB.NewGroup("Debugging Windows:")
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gr.NewButton("logging", func () {
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me.myLS.Toggle()
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})
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gr.NewButton("Widgets Window", func () {
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if me.widgets == nil {
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me.widgets = DebugWidgetWindow(me.myGui)
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me.widgets.Draw()
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return
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}
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me.widgets.Toggle()
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})
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gr.NewLabel("Force Quit:")
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gr.NewButton("os.Exit()", func () {
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os.Exit(0)
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})
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//////////////////////// window debugging things //////////////////////////////////
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gr = newB.NewGroup("list things")
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gr.NewButton("List toolkits", func () {
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dropdownWindow(gr)
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bugWin.ListToolkits()
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})
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gr.NewButton("List Windows", func () {
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dropdownWindow(gr)
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})
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gr.NewButton("List Window Widgets", func () {
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dropdownWindowWidgets(gr)
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})
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gr = newB.NewGroup("more things")
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gr.NewButton("Node.ListChildren(true)", func () {
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if (activeWidget == nil) {
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activeWidget = bugWin
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}
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activeWidget.ListChildren(true)
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})
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gr.NewButton("test conc", func () {
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log.Log(true, "TODO: fix me")
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// makeConc()
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})
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gr.NewButton("List Plugins", func () {
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log.Log(true, "TODO: fix me")
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/*
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for _, aplug := range allPlugins {
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log.Log(true, "Loaded plugin:", aplug.name, aplug.filename)
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}
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*/
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})
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gr.NewButton("load toolkit 'gocui'", func () {
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bugWin.LoadToolkit("gocui")
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})
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gr.NewButton("load toolkit 'andlabs'", func () {
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bugWin.LoadToolkit("andlabs")
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})
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gr = newB.NewGroup("Learn GO")
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gr.NewButton("GO Language Internals", func () {
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if me.golang == nil {
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me.golang = DebugGolangWindow(me.myGui)
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me.golang.Draw()
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return
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}
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if me.golang.Ready() {
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me.golang.Toggle()
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}
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})
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gr.NewButton("GO Channels debug", func () {
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if me.gochan == nil {
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me.gochan = DebugGoChannels(me.myGui)
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me.gochan.Draw()
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return
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}
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if me.gochan.Ready() {
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me.gochan.Toggle()
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}
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})
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return newB
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}
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func dropdownWindow(p *gui.Node) {
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var mapWindows map[string]*gui.Node
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mapWindows = make(map[string]*gui.Node)
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dd := p.NewDropdown("Window Dropdown")
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dd.Custom = func() {
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name := dd.S
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activeWidget = mapWindows[name]
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setActiveWidget(activeWidget)
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log.Log(true, "The Window was set to", name)
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}
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log.Log(INFO, "dd =", dd)
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if (activeWidget == nil) {
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// the debug window doesn't exist yet so you can't display the change
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// TODO: make a fake binary tree for this(?)
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return
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}
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// var last = ""
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for _, child := range p.Children() {
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log.Log(INFO, "\t\t", child.GetName())
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dd.AddDropdownName(child.GetName())
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// last = child.Name
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mapWindows[child.GetName()] = child
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if (activeWidget == nil) {
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activeWidget = child
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}
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}
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// dd.SetDropdownName(last)
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}
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func dropdownWindowWidgets(p *gui.Node) {
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var mapWindows map[string]*gui.Node
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mapWindows = make(map[string]*gui.Node)
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dd := p.NewDropdown("Window Widgets Dropdown")
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dd.Custom = func() {
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name := dd.S
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activeWidget = mapWindows[name]
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setActiveWidget(activeWidget)
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}
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log.Log(INFO, "dd =", dd)
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// log.Log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info)
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var addDropdowns func (*gui.Node)
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addDropdowns = func (n *gui.Node) {
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// s := n.dumpWidget(true)
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s := n.GetName()
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dd.AddDropdownName(s)
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mapWindows[s] = n
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for _, child := range n.Children() {
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addDropdowns(child)
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}
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}
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// list everything in the binary tree
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addDropdowns(bugWin)
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}
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func setActiveWidget(w *gui.Node) {
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log.Warn("TODO: setActiveWidget()")
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}
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